Conner Moulaison

Game programmer specializing in low-level, native code. I strive to write efficient and maintainable software, and enjoy the process of solving problems and making hard decisions.

Personally, my work includes implementing real-time netcode, hardware and software renderers, various arcade game systems, and precomputed asset pipelines, all in a cache friendly, imperative style.

Professionally, my former role heading an IT department for a national scale business gives me valuable experience in people and process management, from hiring and training interns to managing large scale system changes.

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