Conner Moulaison

Game programmer specializing in native, low-level engine subsystems. I strive to write efficient and maintainable software, and enjoy the process of solving complex problems.

My former role heading an IT department for a national business gives me valuable experience with people and process management, from hiring and training interns to managing large scale system changes.

My personal work includes implementing real-time netcode, hardware and software renderers, arcade game systems, and precomputed asset pipelines, all in a cache friendly, imperative style.

Showreel